Are DMZ Orders the same as Story Missions?
No. Orders are longer-term directives managed at the FOB. Story Missions are selected narrative deployments with a briefing and mission objectives.
Objectives
Choose the right objective system and compare it with your squad’s current progress.
Updated

DMZ combines several types of goal. The Deploy menu offers Story Missions, Dynamic Operations and Free Roam as starting choices; DMZ Orders and Side Ops have different roles. This page explains those systems. It is not a collection of complete individual mission walkthroughs.
The distinctions below follow the official FOB and Hajin guides. Read the specific task briefing for its own requirements.
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| Type | How it fits a deployment | What to check |
|---|---|---|
| Story Mission | A selected narrative mission with a briefing, objectives, rewards and replay options | The selected mission, required interactions or items, and its completion condition |
| Dynamic Operation | A structured operation; completing more in the deployment increases Supply Drop rarity | Current operation steps, squad condition, and whether to continue |
| Side Op | An activity encountered in Hajin, such as a UAV tower or SAM site | The local interaction, defense requirement and whether its benefit helps the run |
| DMZ Order | A persistent directive organized in pages at the FOB, with progress on the HUD and Tac-Map | Each player’s active requirement and recorded progress |
At mission selection, inspect the briefing and rewards before packing. You can select available missions, replay them, or choose a random Story Mission. A mission name alone does not establish the entrance, interaction sequence or extraction requirement.
For a run without a selected mission, Free Roam supports exploration and other applicable goals. Check the current mission and Order wording rather than importing requirements from an older DMZ game.
The official FOB guide describes DMZ Cash and XP from Dynamic Operations, with a Supply Drop of increasing rarity as more Operations are completed in one deployment. That creates an incentive to continue, but also exposes recovered equipment for longer.
Side Ops can have an immediate tactical use. The Hajin guide describes UAV towers revealing nearby positions and SAM sites targeting hostile aircraft after capture. Consider whether the detour improves your current task or exit.
The publisher recommends comparing the selected Story Mission with squadmates’ Orders, because some work may be possible in the same run. Record the remaining action, not only the title. A short note can keep different progress levels understandable.
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| Who | Remaining action | Needed before infil | Return condition |
|---|---|---|---|
| Each squadmate | Copy the actual requirement still incomplete | List necessary equipment or carried items | Check whether an item must be extracted |
| Shared plan | Agree on the main destination and one optional overlap | Assign who carries a required item | Agree what outcome is enough to leave |
Working together does not prove every kill, pickup or interaction awards progress to everyone. Specific shared-credit rules are not yet verified here. Check each player’s progress after an unfamiliar action.
Use the grid and a landmark to coordinate the destination. If supplies or radiation change, revisit the squad’s agreed stop condition instead of assuming another objective must always be completed.
Official information reviewed October 19, 2026, before DMZ Early Access. This page covers published mechanics, not a first-hand playtest. The launch build may differ.
FAQ
No. Orders are longer-term directives managed at the FOB. Story Missions are selected narrative deployments with a briefing and mission objectives.
The official guide recommends comparing them for possible overlap. A particular combination still depends on the exact requirements.
That has not been verified here for individual objectives. Check the wording and each player’s progress rather than assuming universal shared credit.